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Munchkin® News

All the news for Munchkin, Munchkin Quest, and munchkinry in general.

August 13, 2018: Duck!

Munchkin Fowl PlayMunchkin Fowl Play is appearing in game stores near you or on Warehouse 23, for those of you too scared of waterfowl to venture outdoors. This 15-card set features John Kovalic's art on all sorts of bird-themed cards: ducks, turkeys, and chickens. It has original Munchkin backs but will go well with any Munchkin game you happen to own. Take a gander at Munchkin Fowl Play!

-- Andrew Hackard

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August 6, 2018: Gen Con Is Over For Another Year

But boy, was it a good one!

We announced Munchkin Crazy Cooks, which will be heading to the shelves of your local Barnes & Noble very soon (and is available for pre-order right now!), and a little game called Munchkin Warhammer 40,000 that will debut next spring at game stores everywhere (including Warehouse 23). A few lucky fans even got to playtest it with me! Our booth was busy the entire convention with Munchkin Collectible Card Game demos and a whole bunch of regional qualifiers met in the first ever Munchkin CCG championship. I had a meeting with Eric Lang, from CMON, about their upcoming game, Munchkin Dungeon. We had another successful Munchkin Tavern -- thanks again to John Kovalic, Lar deSouza, Eric Lang, and Howard Tayler for coming by the Tavern to sign games for the fans!

And that's just the stuff I can tell you about! Closed-door meetings were had and secret plans were hatched and it all adds up to a whole lot more Munchkin goodness in the months to come.

Today, the SJ Games crew is flying back to Austin and a well-deserved couple of days off before we all jump back into making sure the rest of 2018 is awesome and leads into an equally awesome 2019. This has been a bit of a rough year for us and I know this will help us end it on a high note.

We all look forward to seeing you at Gen Con 2019!

-- Andrew Hackard

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July 30, 2018: It's Time For Gen Con!

Later this week, half of the Austin office will fly to Indianapolis to man our booth at Gen Con 51, being held Thursday through Sunday. If you haven't already picked up a badge, you've missed the cutoff for four-day badges, but single-day badges for all four days are still available (as of this writing), although Saturday is in very short supply. We'll be making some big announcements later this week, so keep your eye on our social media and on the Daily Illuminator.

Even if you don't have a Gen Con badge, if you're in Indianapolis, you're welcome to join us at the Munchkin Tavern each evening, Thursday through Saturday. We'll have special guest signings each night, a Munchkin Collectible Card Game-themed menu, and a variety of Tavern swag for you to buy and show everyone that you partied hard with the Munchkin crew. (Disclaimer: Hard partying not guaranteed. We all have to work the next morning.)

Your humble Line Editor is running a special mystery Munchkin game Thursday through Saturday in the Organized Play zone, starting each day at 2 p.m. These events have all sold out, but if you have a generic ticket, you might sneak into a seat if the ticket buyer doesn't show up. Even if you don't get in, everyone is welcome to come watch us play! It is possible that some or all of these events may relate to our special announcements . . .

We look forward to seeing many of you in just a few days! Everyone else, try not to bring down the dungeon ceiling while we're gone. You know how hard those dwarves had to work to rebuild it last time.

-- Andrew Hackard

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July 23, 2018: Two Munchkin Rule Changes You Need To Know

In looking over the Munchkin FAQ (which we recently revised – see last week's Munchkin News), I realized that a fair number of those questions dealt with weird combat corner cases that the rules don't adequately cover. To (hopefully) simplify some of the arguments around game tables worldwide, we are making two global rule changes:

  1. Players may not be forced to help someone else in a combat that is for the win. If a player is forced to help someone in a combat and it later becomes a combat for the win, the helper is kicked out of the fight without penalty. This rule does not apply to voluntary helpers, who should have thought harder about what they were getting into. It also does not apply in the situation where the helper could win the game (Elves, mostly, but other cards can set up this situation); be careful when you choose a helper!
  2. If all monsters are removed from a combat, the combat ends immediately.

Both of these rules implement changes globally that we have already made to individual cards in newer Munchkin games and expansions. Rule 1 came about because many players over the years have been frustrated by being forced to help someone else win the game. Rule 2 deals with an annoying timing edge case by removing the edge case. It does make it slightly easier to win with an instant kill effect, but most of those require exactly the right card combo. We're also issuing official errata for two cards as a result of this rule:

Death-Touch (from Munchkin Fu): At the end of this card, add "You do not get any rewards for that monster unless you defeat all remaining monsters."
Churninator (from Munchkin Cthulhu): Add "unless this would give you the winning level" at the end of the first sentence.

These changes are now reflected in the Munchkin FAQ.

Unicorns and Friends After-Action Report

Thanks to the 2,423 backers who pledged $68,589 to make Munchkin Unicorns and Friends happen! We've already sent the files for the cards, Boxes of Holding, and Kill-O-Meter to our manufacturer, which puts us squarely on target for a December fulfillment date. If you're a backer, make sure you answer the BackerKit survey as soon as you get it to avoid delays!

We'll have more information soon about the 2019 retail release for those of you who wanted the set but couldn't back the Kickstarter, or who want a second set. Or a third.

-- Andrew Hackard

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July 16, 2018: Munchkin FAQ Updated

We recently updated the Munchkin FAQ and it's worth taking a look. We revised answers here and there, changed up the flow of a couple of sections, and made two BIG changes: answers no longer take Epic rules into account (except in the Epic Munchkin section) and we changed "booster" to "mini-expansion" in a lot of places to try to forestall confusion with the randomized boosters for the Munchkin Collectible Card Game.

Still to do: add sections for some newer releases, including pointers to the Collectible Card Game page for more information about that game, add information about some rule changes (discussed in detail in next week's Munchkin News!).

If you see anything that could be clearer, anything that should be covered but isn't, or -- horrors! -- a mistake, please email info@sjgames.com and let us know.

Last Week for Unicorns and Friends!

If you haven't yet backed the Munchkin Unicorns and Friends Kickstarter project, you have until this Friday to do so. Just $18 (plus shipping) gets you everything we're creating new for this project!

-- Andrew Hackard

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July 9, 2018: Munchkin Unicorns And Friends Is On Kickstarter

Munchkin Unicorns and FriendsWe've assembled three great ideas into one cool project! Go to the Munchkin Unicorns and Friends Kickstarter today to be sure of getting your copy, including all stretch goals and promo cards!

This Kickstarter ends on July 20, so you don't have any time to spare . . . go now! Tell your friends! Tell everyone!

-- Andrew Hackard

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July 2, 2018: Been Looking For Game Changers?

Munchkin Game Changers has been a bit scarce lately, and we've heard people's requests to bring it back. Good news!: we're doing that this October. Bad news!: It will have a very small print run that will probably go quickly. If you need to add this expansion to your collection, head over to your Friendly Local Game Store and place a preorder; that's by far the best way to make sure that you don't miss out. Or order it on Warehouse 23 and get some Munchkin promos for your patience.

-- Andrew Hackard

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