Looking for a lot of Munchkin at a reasonable price? Did you miss out on Munchkin Special Delivery when it was on Warehouse 23? You have a second chance to grab over $80 of Munchkin swag at a low price in a convenient, custom shipping box! Go back the Munchkin Special Delivery Kickstarter today, July 17, before noon . . . after that, you really are missing out!Share this post!
Apologies to those in the Southern Hemisphere who are feeling left out of the above title.
I'm still on vacation and won't officially be back in the office until tomorrow, but I'm already looking at my plans for later this year.
This upcoming weekend, I'll be spending a lot of time playing games with old friends and new at a friend's "house convention." I'm looking forward to trying some new games and even some prototypes, and I might just bring a game or two of my own to show off.
Board Game Bash, Austin's premier gaming weekend, is moving to the south side very near the office (and therefore very near my new house), so I'm planning to spend some time there rolling dice and playing cards.
After that, my next convention is Gen Con 50. My plans for this year are to do a lot of chatting with people, some of whom will have microphones, and of course to be at the Munchkin Tavern making sure everyone's having a fun time. This year, instead of having the special hosted dinners, we're doing our signings at the Tavern, so bring an appetite and something for us to scribble on . . . and if you forget, the Tavern Store will be set up to fill your soul as we empty your pockets.
I'm currently planning a Labo(u)r Day trip up to Toronto for a return to Fan Expo Canada. No idea what exactly I'll be doing there, just yet, but I'm sure it will involve a combination of talking on panels and playing games. More information on this as it gets closer!
I have one more definite convention trip planned for later this year, but it's not 100% confirmed yet so I'll hold off on talking about it. Y'all might want to send me cheesesteak recommendations, just in case . . . And there's other travel that may or may not happen, but if it does, it will be awesome!
When I'm not on the road, of course, I'll be in the office working on our 2018 Munchkin plans and even starting to put together the 2019 schedule. I'll also be devoting more time to work on the Munchkin Collectible Card Game, which I can't wait to start showing off. Our team's been working hard on it while I've been busy on other projects (did I mention I'm almost done writing my 2018 sets? No? Well, that would be bragging, wouldn't it), and it's time for all of us to pool our talents and get this game off to print!Share this post!
We're closed July 3 and 4 in celebration of the Independence Day holiday in the U.S. The office will reopen on Wednesday, July 5 (but I actually won't be back until July 11, as I'm taking a vacation before diving headfirst into prep for Gen Con and the Munchkin Tavern).
See you later this week!Share this post!
But if you're just a fan, you can still let your Friendly Local Game Store know . . .
We have two Munchkin displays that are suitable for game store use – and they both come preloaded with a bunch of cool Munchkin games and expansions!
The Munchkin Tuckbox Display has six wells for tuckbox expansions or boosters. It's designed to sit on a shelf or a retail counter and be an easy way to show off a lot of Munchkin in a small space. Retailers should place an order for SJG 3917A with their distributor.
The Munchkin Floor Display is even larger, with room for several Deluxe and core games and expansions as well. As the name implies, it sits on the floor and works equally well as a freestanding fixture or an endcap. Plus, because many of our games use the same footprints as Munchkin boxes, it can be used to show off your entire SJ Games stock! Retailers can contact their distributors and order SJG 3922 to get the display already loaded with an assortment of games, or SJG 3920 if they just want the display itself.
We're always looking for better ways to help stores sell our games. Retailers, please contact email@example.com if you have some ideas – and fans, make sure your Friendly Local Game Store knows how best to reach us! We're all in this together . . .Share this post!
Forbes ran an article about our newest game, Munchkin Spell Skool, and our continuing partnership with Walgreens. They even quoted our CEO, Phil Reed! Here's the link. (Warning: Forbes DOES NOT like adblockers; you may have to open that link in incognito mode.)Share this post!
If you've missed the past couple of Kickstarter updates on Munchkin Shakespeare, you've missed a look at the tooling samples (the next-to-last step before we have finished games) and a behind-the-scenes look at our Chinese factory, posted by Phil Reed. Click the links to go read them.
Things are moving forward and we're still on track to make our September release to our Kickstarter backers!
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I was looking at our schedule for the second half of 2017, which features a fair number of reprints, and I realized y'all might appreciate a look behind the scenes at how we decide when (and whether) to schedule a reprint.
Every month, Director of Sales Ross Jepson and the business office send me a pair of spreadsheets: one shows our year-to-date monthly sales of every title and the other shows current stock levels at Warehouse 23, PSI, and our various flooring distribution partners (what "flooring" means is a discussion for another time).
This information goes into a spreadsheet I wrote that looks at stock levels as compared with the year-to-date monthly average (or last year's monthly average, in the first quarter of the new year) and the most recent month's sales, figures out how many months of each item we'd have left at current sales rates, and turns that into a projected date that we'll run out. It isn't a sophisticated projection model by any means, but it's good enough that we can usually see an outage coming and decide when (or if) we want to reprint. This involves a certain amount of educated guesswork, but I've been doing this for several years and have gotten pretty good at it, especially with the help of old hands such as Ross, Phil, and (of course) Steve. Our powers combined do a nice job of keeping store shelves stocked with Munchkin . . . and deciding what doesn't need to come back quite yet. The hardest part sometimes is letting favorite games go . . .
Populating the spreadsheet (which doesn't just cover Munchkin) usually takes me between three and four hours, which isn't a lot of time to spend on schedule planning once a month or so. (It was a lot easier when I started doing this, back when we "only" had 20 or so Munchkin titles in our catalog!) If we ever reach the point where AI can do it faster and more reliably, I'll happily turn the task over . . . but for now, I enjoy doing it and we seem to be getting good intel out of the process. We still get unpleasant surprises from time to time, but overall I think we're doing a pretty good job staying ahead of demand.Share this post!