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Munchkin® News

All the news for Munchkin, Munchkin Quest, and munchkinry in general.

July 23, 2018: Two Munchkin Rule Changes You Need To Know

In looking over the Munchkin FAQ (which we recently revised – see last week's Munchkin News), I realized that a fair number of those questions dealt with weird combat corner cases that the rules don't adequately cover. To (hopefully) simplify some of the arguments around game tables worldwide, we are making two global rule changes:

  1. Players may not be forced to help someone else in a combat that is for the win. If a player is forced to help someone in a combat and it later becomes a combat for the win, the helper is kicked out of the fight without penalty. This rule does not apply to voluntary helpers, who should have thought harder about what they were getting into. It also does not apply in the situation where the helper could win the game (Elves, mostly, but other cards can set up this situation); be careful when you choose a helper!
  2. If all monsters are removed from a combat, the combat ends immediately.

Both of these rules implement changes globally that we have already made to individual cards in newer Munchkin games and expansions. Rule 1 came about because many players over the years have been frustrated by being forced to help someone else win the game. Rule 2 deals with an annoying timing edge case by removing the edge case. It does make it slightly easier to win with an instant kill effect, but most of those require exactly the right card combo. We're also issuing official errata for two cards as a result of this rule:

Death-Touch (from Munchkin Fu): At the end of this card, add "You do not get any rewards for that monster unless you defeat all remaining monsters."
Churninator (from Munchkin Cthulhu): Add "unless this would give you the winning level" at the end of the first sentence.

These changes are now reflected in the Munchkin FAQ.

Unicorns and Friends After-Action Report

Thanks to the 2,423 backers who pledged $68,589 to make Munchkin Unicorns and Friends happen! We've already sent the files for the cards, Boxes of Holding, and Kill-O-Meter to our manufacturer, which puts us squarely on target for a December fulfillment date. If you're a backer, make sure you answer the BackerKit survey as soon as you get it to avoid delays!

We'll have more information soon about the 2019 retail release for those of you who wanted the set but couldn't back the Kickstarter, or who want a second set. Or a third.

-- Andrew Hackard

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July 16, 2018: Munchkin FAQ Updated

We recently updated the Munchkin FAQ and it's worth taking a look. We revised answers here and there, changed up the flow of a couple of sections, and made two BIG changes: answers no longer take Epic rules into account (except in the Epic Munchkin section) and we changed "booster" to "mini-expansion" in a lot of places to try to forestall confusion with the randomized boosters for the Munchkin Collectible Card Game.

Still to do: add sections for some newer releases, including pointers to the Collectible Card Game page for more information about that game, add information about some rule changes (discussed in detail in next week's Munchkin News!).

If you see anything that could be clearer, anything that should be covered but isn't, or -- horrors! -- a mistake, please email info@sjgames.com and let us know.

Last Week for Unicorns and Friends!

If you haven't yet backed the Munchkin Unicorns and Friends Kickstarter project, you have until this Friday to do so. Just $18 (plus shipping) gets you everything we're creating new for this project!

-- Andrew Hackard

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July 9, 2018: Munchkin Unicorns And Friends Is On Kickstarter

Munchkin Unicorns and FriendsWe've assembled three great ideas into one cool project! Go to the Munchkin Unicorns and Friends Kickstarter today to be sure of getting your copy, including all stretch goals and promo cards!

This Kickstarter ends on July 20, so you don't have any time to spare . . . go now! Tell your friends! Tell everyone!

-- Andrew Hackard

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July 2, 2018: Been Looking For Game Changers?

Munchkin Game Changers has been a bit scarce lately, and we've heard people's requests to bring it back. Good news!: we're doing that this October. Bad news!: It will have a very small print run that will probably go quickly. If you need to add this expansion to your collection, head over to your Friendly Local Game Store and place a preorder; that's by far the best way to make sure that you don't miss out. Or order it on Warehouse 23 and get some Munchkin promos for your patience.

-- Andrew Hackard

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June 25, 2018: Busy Times

Last week, I finished a new Munchkin game that will be out in 2019; our artist has been working on it and we're looking forward to announcing it in early August at a small regional convention called . . . Djinn Con? Something like that?

We're also working on a new Munchkin expansion that's a bit of a different idea for us. We'll have more information about that in a couple of weeks.

Speaking of Djinn Con, Phil had an interesting idea for a new accessory we could sell there, and Steve and I have been working on the details of how it would work. We'll probably debut that one at the Munchkin Tavern, although we might leak some intel beforehand.

Although Steve's been very busy working on The Fantasy Trip and Ogre content recently, we've been playtesting a nonfantasy Munchkin expansion that he wrote a couple of years ago and that we just pulled onto a front burner. We're having fun testing his new mechanic!

Hmm, this wasn't quite as informative a post as I had hoped. If you think you can fill in the gaps, head over to the forums and post your best guesses!

-- Andrew Hackard

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June 18, 2018: End Of An Epic

After some internal discussion, we have decided not to offer further support for the Epic Munchkin add-on rules. Here's a quick Q&A about it.

Q: Why?
A: They lengthened the game (sometimes significantly), they made writing certain rules clunky (e.g., all the places where we said "the winning level" instead of just "Level 10"), and trying to keep a free download updated when also managing a full release schedule was becoming a poor use of our time.

Q: Are you deleting the existing Epic Munchkin rules?
A: Nope. If you like them, keep using them! The free PDF will remain available until the inevitable heat death of the Internet (or until we run out of 0s and 1s to support it). We just won't be adding any more Epic rules.

Q: What are you doing about all the cards that refer to the Epic Munchkin rules?
A: This was a concern of ours . . . until we actually dug into our database. It turns out that there are fewer than a dozen cards that call out the rules by name. Some of those cards will be rewritten; some, such as Epic Junior and the Dungeon of Unexpected Epicness, will have to be replaced in a future printing of those sets.

Q: Will you still be offering Epic Munchkin tournaments?
A: No. The Men In Black have already been told to stop holding Epic tournaments, and we have deleted mentions of Epic play from the latest update of the Munchkin Tournament Rules.

Q: Will you ever go back and offer Epic support for the sets that don't have Epic rules yet?
A: We don't plan to. If you have cool ideas, post them to the House Rules thread in our forums!

-- Andrew Hackard

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June 11, 2018: Improve Your Shelf

Late last week, we added a new collection of Munchkin expansions to Warehouse 23: Munchkin Shelf Improvement. It's a quick and cheap way to add some new Munchkin cards to your existing games – at least $60 worth of Munchkin loot for only $30. Plus, it has a new Munchkin postcard with rules on both sides and a rule printed on the box – everyone loves extra Munchkin rules, right?

Quantities are limited; when we run out of boxes, that's it. Your shelf needs some love, so bulk it up today by ordering Munchkin Shelf Improvement.

-- Andrew Hackard

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