Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Munchkin is the dungeon experience . . . with none of that stupid roleplaying stuff. Millions of copies sold worldwide!
Got a great idea for Munchkin? We're taking card submissions!
Never played Munchkin? Try our Flash demo for a quick introduction!
We aren't resting at ALL!
Devin is hard at work flogging the Munchkin Collectible Card Game through its last steps before we send it to print. This game is gorgeous and I cannot wait to start playing with the real cards. Eric M. Lang and Kevin Wilson did a fantastic job on the design and are now hard at work on the first expansion -- thanks, guys!
I'm working with our pals at USAopoly on their 2017 releases; we've announced Munchkin: X-Men Edition, but there are a couple more things planned for later in 2017 that I am just as excited about -- and both of them are games we've had requests for, so some of y'all should be really happy.
I am already working on 2018 releases because we're so far ahead on 2017. Not everything for next year is at print -- and we do have a couple of surprises yet to announce! -- but we're farther ahead of our deadlines than I can ever remember, which is giving us a lot of breathing room on some projects that need the extra attention. (As soon as I got back from BGG, I was able to remove 2016 from my planning calendar . . . which I don't think I've ever done before so early in the year. Now 2020 has some room to breathe . . .)
Our end-of-year game day, and the last day for Warehouse 23 orders (including the Mostly Munchkin Grab Box #marketing), is December 15. We'll be closed the last two weeks of the year.